About
Surface Forge 1.0 Quick Overview || Watch Video Tutorial Series
Retexturing Assets using Surface Forge 1.1
🔧 Free support: DISCORD
🔗 MORE INFORMATION: ADDITIONAL CONTENT
🔗 Download the FREE Blender Edge Mask Addon: Blender Addon
A free Blender companion tool for clean displacement on Surface Forge meshes — mask or chamfer edges in one click.
Surface Forge is a cinematic-grade environment surfacing framework for Unreal Engine 5, designed to deliver exceptional visual fidelity, advanced material blending, and production-ready workflows for modern environment creation.
Built around Nanite displacement and high-detail surface rendering, Surface Forge allows artists to rapidly create rich, layered materials across architecture, landscapes, roads, rocks, hero assets, and organic environments with complete artistic control.
The system combines advanced texture blending, procedural environmental effects, and flexible projection workflows into a unified pipeline engineered for both cinematic rendering and high-end real-time applications.
With support for six fully blendable material layers, artists can seamlessly combine surfaces using vertex painting or mesh painting while preserving natural transitions through height-based edge blending and advanced masking systems.
Surface Forge also introduces a fully integrated environmental detailing workflow, featuring procedural puddles, drips, droplets, ripples, snow accumulation, and advanced decal projection systems designed to add realism and depth to any scene.
The shader architecture has been developed from the ground up to fully support Nanite displacement workflows, enabling an unprecedented level of geometric detail while maintaining a streamlined and highly customizable material pipeline.
Whether you are creating large-scale worlds, cinematic close-ups, or highly detailed hero environments, Surface Forge provides a powerful and scalable solution for modern Unreal Engine environment production.
Core Features
- Advanced Surface Blending
- 6 Fully Blendable Material Layers
- Height-Based Edge Transitions
- Slope Layer
- Curvature Layer
- Snow Accumulation Layer
- Vertex Paint & Mesh Paint Support
- Paintable Height / Displacement Suppression
Nanite & Displacement Workflow
-
Full Nanite Displacement Support
-
High Fidelity Surface Detailing
-
Height-Based Surface Projection
-
POM Silhouette Support
-
Self Shadowing POM
-
Displacement Edge Masking
Environmental Effects System
-
Advanced Puddle Framework
-
Surface Ripples
-
Drips & Droplets
-
Dynamic Wetness Effects
-
Landscape Puddle Support
Projection & Mapping Systems
-
Triplanar Projection
-
World Aligned Texture Projection (WAT)
-
Local Projection Modes
-
UV Breakup System
-
Texture Rotation & Axis Scaling
-
Correct Normal Rotation Handling Across All Projection Modes
Decal Forge Integration
Includes Decal Forge 1.2 Procedural Decal System:
-
Procedural Decal Placement
-
POM Decals
-
Shadow Casting POM
-
Automatic Surface Alignment
-
Precision Projection Controls
-
Decal Puddles, Ripples, Drips & Droplets
Technical Highlights
-
Nanite-First Shader Architecture
-
Optimized Material Instruction Count
-
Megascans Friendly Workflow
-
ORDp Texture Support
-
Modular Material Instances
-
Fully Customizable Layer Controls
-
Cinematic Quality Surface Rendering
-
Production-Ready Workflow Design
Ecosystem
Enhance your environments further with:
🔗 Cloud Forge — Cinematic VDB Cloud Framework
🔗 World Forge — Advanced Landscape Auto Material System
Recommended Usage
Surface Forge is primarily designed for cinematic rendering, high-fidelity environment work, and advanced Unreal Engine workflows.
While the system can be used in real-time applications, responsible optimization practices are strongly recommended when working with displacement, POM, and advanced layered effects.
Requirements
-
Unreal Engine 5.3 – 5.7
-
Mesh Paint Plugin required for Mesh Painting workflows
-
Virtual Texture Support required for Mesh Painting functionality
-
Vertex Painting enabled by default
-
Modelling Tools recommended for bevel refinement and displacement preparation
Surface Forge 1.0 Quick Overview || Watch Video Tutorial Series
Retexturing Assets using Surface Forge 1.1
🔧 Free support: DISCORD
🔗 MORE INFORMATION: ADDITIONAL CONTENT
🔗 Download the FREE Blender Edge Mask Addon: Blender Addon
A free Blender companion tool for clean displacement on Surface Forge meshes — mask or chamfer edges in one click.
Surface Forge is a cinematic-grade environment surfacing framework for Unreal Engine 5, designed to deliver exceptional visual fidelity, advanced material blending, and production-ready workflows for modern environment creation.
Built around Nanite displacement and high-detail surface rendering, Surface Forge allows artists to rapidly create rich, layered materials across architecture, landscapes, roads, rocks, hero assets, and organic environments with complete artistic control.
The system combines advanced texture blending, procedural environmental effects, and flexible projection workflows into a unified pipeline engineered for both cinematic rendering and high-end real-time applications.
With support for six fully blendable material layers, artists can seamlessly combine surfaces using vertex painting or mesh painting while preserving natural transitions through height-based edge blending and advanced masking systems.
Surface Forge also introduces a fully integrated environmental detailing workflow, featuring procedural puddles, drips, droplets, ripples, snow accumulation, and advanced decal projection systems designed to add realism and depth to any scene.
The shader architecture has been developed from the ground up to fully support Nanite displacement workflows, enabling an unprecedented level of geometric detail while maintaining a streamlined and highly customizable material pipeline.
Whether you are creating large-scale worlds, cinematic close-ups, or highly detailed hero environments, Surface Forge provides a powerful and scalable solution for modern Unreal Engine environment production.
Core Features
- Advanced Surface Blending
- 6 Fully Blendable Material Layers
- Height-Based Edge Transitions
- Slope Layer
- Curvature Layer
- Snow Accumulation Layer
- Vertex Paint & Mesh Paint Support
- Paintable Height / Displacement Suppression
Nanite & Displacement Workflow
-
Full Nanite Displacement Support
-
High Fidelity Surface Detailing
-
Height-Based Surface Projection
-
POM Silhouette Support
-
Self Shadowing POM
-
Displacement Edge Masking
Environmental Effects System
-
Advanced Puddle Framework
-
Surface Ripples
-
Drips & Droplets
-
Dynamic Wetness Effects
-
Landscape Puddle Support
Projection & Mapping Systems
-
Triplanar Projection
-
World Aligned Texture Projection (WAT)
-
Local Projection Modes
-
UV Breakup System
-
Texture Rotation & Axis Scaling
-
Correct Normal Rotation Handling Across All Projection Modes
Decal Forge Integration
Includes Decal Forge 1.2 Procedural Decal System:
-
Procedural Decal Placement
-
POM Decals
-
Shadow Casting POM
-
Automatic Surface Alignment
-
Precision Projection Controls
-
Decal Puddles, Ripples, Drips & Droplets
Technical Highlights
-
Nanite-First Shader Architecture
-
Optimized Material Instruction Count
-
Megascans Friendly Workflow
-
ORDp Texture Support
-
Modular Material Instances
-
Fully Customizable Layer Controls
-
Cinematic Quality Surface Rendering
-
Production-Ready Workflow Design
Ecosystem
Enhance your environments further with:
🔗 Cloud Forge — Cinematic VDB Cloud Framework
🔗 World Forge — Advanced Landscape Auto Material System
Recommended Usage
Surface Forge is primarily designed for cinematic rendering, high-fidelity environment work, and advanced Unreal Engine workflows.
While the system can be used in real-time applications, responsible optimization practices are strongly recommended when working with displacement, POM, and advanced layered effects.
Requirements
-
Unreal Engine 5.3 – 5.7
-
Mesh Paint Plugin required for Mesh Painting workflows
-
Virtual Texture Support required for Mesh Painting functionality
-
Vertex Painting enabled by default
-
Modelling Tools recommended for bevel refinement and displacement preparation
Surface Forge v1.1 - Unreal Engine 5.3 - 5.8
- Regular price
- £18.00
- Sale price
- £18.00
- Regular price
-
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