About

💢 Showcase Video

💢 How to Use

 

World Forge was made with cinematic quality and ease of use in mind. It is a Terrain Landscape Authoring Tool for use with ANY Unreal Engine landscape and utilizes the latest in tech to achieve production-ready results in a fraction of the time. Just load in a height-map from any source (Houdini, World Creator 2, World Machine, etc.), begin sculpting within the editor and let the AutoMaterial do it's magic. The Shader is built from the ground up to utilize Nanite Displacement - thus an unparalleled level of detail can be achieved.The World Forge supports:

  • Full Nanite Displacement

  • Snow Layer at a push of a Button

  • Nanite Foliage

  • Full RVT Support

  • Wind Control

  • Custom Atmopshere Solution (Atmos Forge)

     

Included in the World Forge:

 

🔧 Free support: DISCORD

 

🔗 MORE INFORMATION: ADDITIONAL CONTENTCurrent Features:

 

  • Advanced Terrain Automaterial

  • Runtime Virtual Texturing support - with easy setup

  • Terrain & Foliage support

  • Full Nanite Displacement Support

  • Nanite Foliage

  • Wind Control Blueprint

  • Reactive Foliage

  • 4 Layers of Clouds

  • Advanced Interactive Grass, Weeds and Flowers

  • Advanced Water Shader for Large Bodies of Water

  • Landscape Puddle System

  • 150+ Textures in total with a resolution of 1K to 4K

  • Multiple Showcase Maps

  • Procedural Placement Systems for Foliage – using Landscape Grass Type

  • Easy Texture Swapping via Material Instances – great for use with the Megascans library (ORDp texture support included)

  • Full Featured Materials with On/Off Switches – Tri & Bi Planar Projection, Far & Near Based Texturing Variations, Distance Based Displacement & Tessellation, Height & Normal Map Based Transition Blending, two types of Tiling Reduction settings (UV Breakup, Texture Cell Bombing)

 

 

[What's new?]

Update 1.0

  • Release

    💢 Showcase Video

    💢 How to Use

     

    World Forge was made with cinematic quality and ease of use in mind. It is a Terrain Landscape Authoring Tool for use with ANY Unreal Engine landscape and utilizes the latest in tech to achieve production-ready results in a fraction of the time. Just load in a height-map from any source (Houdini, World Creator 2, World Machine, etc.), begin sculpting within the editor and let the AutoMaterial do it's magic. The Shader is built from the ground up to utilize Nanite Displacement - thus an unparalleled level of detail can be achieved.The World Forge supports:

    • Full Nanite Displacement

    • Snow Layer at a push of a Button

    • Nanite Foliage

    • Full RVT Support

    • Wind Control

    • Custom Atmopshere Solution (Atmos Forge)

       

    Included in the World Forge:

     

    🔧 Free support: DISCORD

     

    🔗 MORE INFORMATION: ADDITIONAL CONTENTCurrent Features:

     

    • Advanced Terrain Automaterial

    • Runtime Virtual Texturing support - with easy setup

    • Terrain & Foliage support

    • Full Nanite Displacement Support

    • Nanite Foliage

    • Wind Control Blueprint

    • Reactive Foliage

    • 4 Layers of Clouds

    • Advanced Interactive Grass, Weeds and Flowers

    • Advanced Water Shader for Large Bodies of Water

    • Landscape Puddle System

    • 150+ Textures in total with a resolution of 1K to 4K

    • Multiple Showcase Maps

    • Procedural Placement Systems for Foliage – using Landscape Grass Type

    • Easy Texture Swapping via Material Instances – great for use with the Megascans library (ORDp texture support included)

    • Full Featured Materials with On/Off Switches – Tri & Bi Planar Projection, Far & Near Based Texturing Variations, Distance Based Displacement & Tessellation, Height & Normal Map Based Transition Blending, two types of Tiling Reduction settings (UV Breakup, Texture Cell Bombing)

     

     

    [What's new?]

    Update 1.0

    • Release

      Arghanion's Puzzlebox by Arghanion's Puzzlebox

      World Forge - Landscape Auto Material Unreal Engine 5.3 - 5.5

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